Gatewake Frontiers
Gatewake roadmap header with ancient gate, fleets, and strategic network

// Development Roadmap

Gatewake Roadmap

Expand. Build. Survive. Branch. Gatewake: Frontiers begins with a Sol-locked Terran demo, then grows into a persistent interstellar strategy game with faction expansions, planet-side gameplay, orbital logistics, and ancient gate mysteries.

Marketing site stability roadmap image View image
Current Priority

Marketing Site Stability

  • Homepage and marketing pages stay separate from playable game pages.
  • Demo and full game routes are handled by the game-code workflow.
  • Clean navigation: Home, Demo, Full Game, Factions, Roadmap, Support.
  • Roadmap visuals now use roadmap-topic art instead of race cards.
Sol Expansion Demo roadmap image showing Earth, Luna, Mars, and asteroid belt View image
Demo Branch

Sol Expansion Demo

  • Terran Coalition only.
  • Sol system only.
  • No interstellar travel.
  • Earth, Luna, Mars, asteroid belt, satellites, stations, shipyards, and planet-side gameplay.
  • Designed as the public introduction to Gatewake’s colony, fleet, and logistics systems.
Gatewake Frontiers base game roadmap image with gates, fleets, and planetary expansion View image
Base Game

Gatewake: Frontiers

  • Interstellar travel and gate network expansion.
  • Persistent saves, lobbies, observed games, and account identity.
  • Surface, orbit, system, near-system, and galaxy layers.
  • Trade routes, fleet logistics, civilian ships, frontier resupply, blockades, and strategic territory.
  • AI Council support for automation and logistics.
Beyond the Frontier roadmap image showing first major faction expansion conflict View image
Expansion I

Gatewake: Beyond the Frontier

  • Zero Consensus — machine automation, data grids, power cables, conveyor logistics, AI transport.
  • Mycelith Brood — living infrastructure, mutation, arteries, tendrils, biomass flow.
  • Aurelian Synod — doctrine, faith pressure, radiant cities, conversion mechanics.
  • Veyr Dominion — raids, tribute, warbands, fortress worlds, conquest momentum.
  • First major expansion of non-Terran playstyles and faction-specific planet-side systems.
Planet-side surface style comparison for the first five races View image
Planet-Side Visual Canon

First Five Surface Styles

  • Terran: practical colony roads, landing pads, research districts, modular industry.
  • Zero: cables, power grids, data conduits, rail networks, conveyor belts, automated transit.
  • Brood: no roads; living arteries, tendrils, root-webs, pulsing organic corridors.
  • Synod: sanctums, luminous plazas, doctrine beacons, processional avenues.
  • Veyr: war foundries, tribute compounds, raider staging yards, fortified military routes.
Beyond the Gate roadmap image showing trade corridors, ark fleets, bastions, science worlds, and ancient relic sectors View image
Expansion II

Gatewake: Beyond the Gate

  • Orion Compact — trade, corporations, logistics, markets, contracts.
  • Nomad Ark Clans — mobile civilization, ark fleets, migration, survival, salvage.
  • Kethari Continuum — science, diplomacy, stability, rational planning.
  • Bastion Remnant — fortresses, chokepoints, endurance, defensive networks.
  • Gateborn Ascendancy — ancient gates, relics, precursor discoveries.
Beyond the Wake roadmap image showing ocean, void, psionic, gas giant, and volcanic realms View image
Expansion III

Gatewake: Beyond the Wake

  • Abyssal Tide — oceanic pressure-world civilization and hidden water colonies.
  • Void Cult — forbidden physics, rituals, anomalies, unstable power.
  • Eidolon Choir — psionic dream-network and memory warfare.
  • Aetherion Enclave — gas giant cities, atmospheric platforms, storm harvesting.
  • Pyreborn Forge — volcanic industry, magma power, heat shielding.
Elemental and extreme world roadmap image View image
Beyond the Wake

Elemental and Extreme Worlds

  • Cryolith Covenant — ice-tech, stasis fields, frozen citadels.
  • Terrashard Collective — lithic unity, geo-engineering, crystal growth.
  • Fulgor Tempest — lightning warfare, ion storms, surge networks.
  • Extreme worlds become meaningful strategic terrain rather than simple backgrounds.
Final Horizon roadmap image showing solar, singularity, rift, and late-game cosmic factions View image
Final Horizon

Late-Game Civilizations

  • Helios Ascendancy — solar power, radiant fleets, star-adjacent infrastructure.
  • Singularity Throne — synthetic assimilation and machine optimization.
  • Riftborn Conclave — dimensional rifts and reality manipulation.
  • Chronarch League — temporal mastery and predictive warfare.
  • Leapborn Tribes — primitive-to-space survival and adaptive raiding.
Space-to-planet descent sequence roadmap image View image
Core Gameplay

Space-to-Planet Transition

  • Ships should visibly transition from orbit to planet-side view.
  • Sequence: orbital approach, atmospheric entry, clouds/weather, descent corridor, landing zone, surface handoff.
  • Planet-side view uses the locked 3D RTS city-builder direction.
  • Surface battles and colony logistics should feel connected to orbit.
Engine and systems roadmap image showing diagnostics, render grid, AI advisor, and resource flow View image
Engine / Systems

Technical Roadmap

  • Apex-style shader/render pipeline.
  • Renderer capability checks and crash overlays.
  • Socket diagnostics and save/lobby checks.
  • Server-enforced demo/full access.
  • Cloudflare tunnel readiness and deploy sentinel checks.