Gatewake Frontiers

// Creator Profile

About the Project

Gatewake: Frontiers is an independent browser-based sci-fi strategy game being built by a single creator while also developing other serious technical projects, including Scenario Learning Lab Training and Subspace Training, LLC work.

// Who I Am

Independent Developer, Builder, and Technical Creator

My name is Logan Wilcox. I am building Gatewake: Frontiers as a solo developer while also working on other projects of similar scale, including SLLT — Scenario Learning Lab Training — and Subspace Training, LLC.

Gatewake: Frontiers is my long-term sci-fi strategy project. It combines browser-based RTS gameplay, persistent empire systems, planet-side city building, orbital logistics, faction identity, and a grounded-but-mysterious frontier setting.

This is not a large studio project. It is a one-person development effort, built step by step with modern web technology, AI-assisted workflows, 3D/2D visual design references, server infrastructure, and constant iteration.

// How It Is Being Made

Development Approach

  • Browser-first strategy game development.
  • Marketing pages and game code kept in separate workflows.
  • Server-side access control planned for demo and full versions.
  • Faction art, UI references, and roadmap visuals created as production guides.
  • Iterative testing on a live Linux-hosted deployment.
  • Long-term plan: Sol demo, full game branch, and staged expansions.

// Related Projects

Subspace Training, LLC

Gatewake exists alongside other serious technical projects, including SLLT and training-oriented simulation work under Subspace Training, LLC.

For the company / LLC side, visit:

Visit SubspaceTraining.com

// Project Statement

Why Gatewake Exists

Gatewake: Frontiers is being designed as the kind of strategy game that feels expansive, technical, and alive: fleets moving between planets, colonies growing on the surface, factions with their own infrastructure logic, and a universe where expansion creates both opportunity and danger.

The project is built around the idea that the frontier was never empty. Humanity is not simply discovering space — it is stepping into something older, stranger, and already watching.