// Who I Am
Independent Developer, Builder, and Technical Creator
My name is Logan Wilcox. I am building Gatewake: Frontiers as a solo developer
while also working on other projects of similar scale, including SLLT
— Scenario Learning Lab Training — and Subspace Training, LLC.
Gatewake: Frontiers is my long-term sci-fi strategy project. It combines
browser-based RTS gameplay, persistent empire systems, planet-side city building,
orbital logistics, faction identity, and a grounded-but-mysterious frontier setting.
This is not a large studio project. It is a one-person development effort,
built step by step with modern web technology, AI-assisted workflows,
3D/2D visual design references, server infrastructure, and constant iteration.
// Related Projects
Subspace Training, LLC
Gatewake exists alongside other serious technical projects, including SLLT
and training-oriented simulation work under Subspace Training, LLC.
For the company / LLC side, visit:
Visit SubspaceTraining.com
// Project Statement
Why Gatewake Exists
Gatewake: Frontiers is being designed as the kind of strategy game that feels
expansive, technical, and alive: fleets moving between planets, colonies growing
on the surface, factions with their own infrastructure logic, and a universe where
expansion creates both opportunity and danger.
The project is built around the idea that the frontier was never empty.
Humanity is not simply discovering space — it is stepping into something older,
stranger, and already watching.