⌬ Gatewake Frontiers
Gatewake roadmap header with ancient gate, fleets, and strategic network

// Development Roadmap

Gatewake Roadmap

Expand. Build. Survive. Branch. Gatewake: Frontiers begins with a Sol-locked Terran demo, then grows into a persistent interstellar strategy game with faction expansions, planet-side gameplay, orbital logistics, and ancient gate mysteries.

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Current Priority

Demo Alpha: Command & Combat Overhaul

  • A selection-first RTS command card: what you select decides what the bar offers — build categories, deploy rosters, unit orders.
  • Orbital combat: laser satellites that fire on the surface, and the surface-to-orbit weapons that are the only way to shoot back.
  • All four theaters in full 3D — surface globes, seafloor, tunnel networks, and the orbital shell — with real hulls for every structure and unit.
  • Resource limits are off while the economy is tuned: build freely, costs are informational.
  • Next up: distribution systems — power grids, water, food logistics, and life support on airless worlds — currently in design.
Sol Expansion Demo roadmap image showing Earth, Luna, Mars, and asteroid belt View image
Demo Branch

Sol Expansion Demo

  • Terran Coalition only.
  • Sol system only.
  • No interstellar travel.
  • Earth, Luna, Mars, asteroid belt, satellites, stations, shipyards, and planet-side gameplay.
  • Optional 1–4 commander co-op staging: host a lobby, set it public or private, and share a join code or passkey — an early preview of the persistent lobbies planned for the base game below.
  • Designed as the public introduction to Gatewake’s colony, fleet, and logistics systems.
  • The demo is the real game: one codebase, with demo limits enforced server-side — what you learn here carries straight into the full game.
Gatewake Frontiers base game roadmap image with gates, fleets, and planetary expansion View image
Base Game

Gatewake: Frontiers

  • Interstellar travel and gate network expansion.
  • Persistent saves, lobbies, observed games, and account identity.
  • Surface, orbit, system, near-system, and galaxy layers.
  • Trade routes, fleet logistics, civilian ships, frontier resupply, blockades, and strategic territory.
  • Colony infrastructure that matters: power grids, water and food distribution, underground haulage, and oxygen/life-support networks on worlds that need them.
  • AI Council support for automation and logistics.
Beyond the Frontier roadmap image showing first major faction expansion conflict View image
Expansion I

Gatewake: Beyond the Frontier

  • Zero Consensus — machine automation, data grids, power cables, conveyor logistics, AI transport.
  • Mycelith Brood — living infrastructure, mutation, arteries, tendrils, biomass flow.
  • Aurelian Synod — doctrine, faith pressure, radiant cities, conversion mechanics.
  • Veyr Dominion — raids, tribute, warbands, fortress worlds, conquest momentum.
  • First major expansion of non-Terran playstyles and faction-specific planet-side systems.
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Planet-Side Visual Canon

First Five Surface Styles

  • Terran: practical colony roads, landing pads, research districts, modular industry.
  • Zero: cables, power grids, data conduits, rail networks, conveyor belts, automated transit.
  • Brood: no roads; living arteries, tendrils, root-webs, pulsing organic corridors.
  • Synod: sanctums, luminous plazas, doctrine beacons, processional avenues.
  • Veyr: war foundries, tribute compounds, raider staging yards, fortified military routes.
Beyond the Gate roadmap image showing trade corridors, ark fleets, bastions, science worlds, and ancient relic sectors View image
Expansion II

Gatewake: Beyond the Gate

  • Orion Compact — trade, corporations, logistics, markets, contracts.
  • Nomad Ark Clans — mobile civilization, ark fleets, migration, survival, salvage.
  • Kethari Continuum — science, diplomacy, stability, rational planning.
  • Bastion Remnant — fortresses, chokepoints, endurance, defensive networks.
  • Gateborn Ascendancy — ancient gates, relics, precursor discoveries.
Beyond the Wake roadmap image showing ocean, void, psionic, gas giant, and volcanic realms View image
Expansion III

Gatewake: Beyond the Wake

  • Abyssal Tide — oceanic pressure-world civilization and hidden water colonies.
  • Void Cult — forbidden physics, rituals, anomalies, unstable power.
  • Eidolon Choir — psionic dream-network and memory warfare.
  • Aetherion Enclave — gas giant cities, atmospheric platforms, storm harvesting.
  • Pyreborn Forge — volcanic industry, magma power, heat shielding.
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Beyond the Wake

Elemental and Extreme Worlds

  • Cryolith Covenant — ice-tech, stasis fields, frozen citadels.
  • Terrashard Collective — lithic unity, geo-engineering, crystal growth.
  • Fulgor Tempest — lightning warfare, ion storms, surge networks.
  • Extreme worlds become meaningful strategic terrain rather than simple backgrounds.
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Final Horizon

Late-Game Civilizations

  • Helios Ascendancy — solar power, radiant fleets, star-adjacent infrastructure.
  • Singularity Throne — synthetic assimilation and machine optimization.
  • Riftborn Conclave — dimensional rifts and reality manipulation.
  • Chronarch League — temporal mastery and predictive warfare.
  • Leapborn Tribes — primitive-to-space survival and adaptive raiding.
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Core Gameplay

Space-to-Planet Transition

  • Ships should visibly transition from orbit to planet-side view.
  • Sequence: orbital approach, atmospheric entry, clouds/weather, descent corridor, landing zone, surface handoff.
  • Planet-side view uses the locked 3D RTS city-builder direction.
  • Surface battles and colony logistics should feel connected to orbit.
Engine and systems roadmap image showing diagnostics, render grid, AI advisor, and resource flow View image
Engine / Systems

Technical Roadmap

  • Apex-style shader/render pipeline.
  • Chunked-world renderer: planet surfaces virtualize to the camera's visible chunks, with off-camera units and colonists simulated cheaply instead of ticked at full cost — the foundation for much larger planet surfaces.
  • Renderer capability checks and crash overlays.
  • Socket diagnostics and save/lobby checks.
  • Server-enforced demo/full access.
  • Deploy readiness and sentinel checks.