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Current Priority
Demo Alpha: Command & Combat Overhaul
- A selection-first RTS command card: what you select decides what the bar offers — build categories, deploy rosters, unit orders.
- Orbital combat: laser satellites that fire on the surface, and the surface-to-orbit weapons that are the only way to shoot back.
- All four theaters in full 3D — surface globes, seafloor, tunnel networks, and the orbital shell — with real hulls for every structure and unit.
- Resource limits are off while the economy is tuned: build freely, costs are informational.
- Next up: distribution systems — power grids, water, food logistics, and life support on airless worlds — currently in design.